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Object Properties D ialog (Cloth) 603
Objects in Simulation—
Lists objects currently
included in the simulation. To change an object’s
properties, first highlight its name in the list.
You can highlight multiple object names using
standard methods:
Ctrl +click, Shif t +click, and
dragging.
Add Objects—Opens a dialog that lets you select
objects from your scene to be added to the Cloth
simulation. After adding an object with this
button, it appears in the Objects In Simulation list,
and an instance of the Cloth modifier is applied
to the object.
Remove—Removes objects highlighted in the
ObjectsInSimulationlistfromthesimulation.
You cannot remove objects currently selected in
3ds Max.
Inactive—Makesanobjectinactiveinthe
simulation. T he object can still be in the
simulation, but it will not react to anything. This
is good for testing how different objects react and
isolating dynamic effects.
Proper t y 1/Proper ty 2 These two radio buttons let
you assign two different sets of cloth properties to
objects highlighted in the Objects In Simulat ion
list. YoucanthenusetheProperty Assignment
group (page 1–587) settings to interpolate
or animate between the sets. The Use Cloth
Depth/Offset, Use Edge Springs, Use Solid
Friction, and Keep Shape options can be set only
for Property 1 because Property 2 uses the same
settings.
Clo th—Sets the object or objects hig hlighted in
the Objects In Simulation list to cloth objects and
allows you to define p arameters for them in the
Cloth Properties section of the dialog.
Use Pa nel Pr operti es—When on, tells Cloth
to use the Cloth Properties from the Panel
sub-object level of the Cloth modifier. This allows
you to define different cloth properties on a
panel-by-panel basis.
Cloth Properties group
Presets—Sets the Cloth Proper ties parameters to
the preset chosen from the drop-down list. Any
presets that are built into the system or that have
been previously saved and loaded will show up
here.
Loa d—Loads presets from your hard drive. Click
this button and then navigate to the director y with
your presets to load them into Cloth Properties.
SaveSaves Cloth Properties parameters to a file
to be loaded at a later time. By default, all Cloth
preset files are saved to your \scenes\cloth folder .
U B en d/V Bend Resistance to bending . The higher
thisvalueisset,thelessthefabricwillbeableto
bend. A cotton fabric might bend more easily than
leather, so a value of 15.0 for both U and V Bend
might be good for cotton, while 50.0 would work
well for leather.
By default, the U Bend and V Bend parameters
are locked together so that changing one sets the
other to t he same value. You can set different
values for the two only when Anisotropic is off. It is
recommendedtodothisonlyforGarment Maker
(page 1–607) objects.
Left: U and V Bend=50, simulating a burlap material
Right: U and V Bend=2.5, simulating silk or other l ight fabric
Thickness— Defines the virtual thickness of a
fabric for the pur pose of detecting cloth-to-cloth
collisions. This value is irrelevant if cloth-to-cloth
collisions are disabled. Larger values keep the
cloth separated by greater distances. Be careful