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Garment Maker Modifier 607
trytopushtheclothoutofthemesh.Thisvalueis
measured in 3ds Max units.
Offset—The distance maintained b etween the
cloth object and the collision object. A very low
value can cause the collision mesh to protrude out
from under the cloth. A very high value will look
like the fabric is floating on top of the collision
object. T his value is measured in 3ds Max units.
Dyn. Fric.—Dy namic friction between the cloth
and this particular s olid object. A larger value will
add more friction and cause the fabric to slide
across an object less. A lower value will allow the
fabric to slip of an object very easily, simi larly to
how sil k would react. This va lue is only used for
interaction with cloth objects that have Use Solid
Friction enabled, otherwise the friction value is
taken from the cloths own properties.
Static Fric.—Static friction between the cloth and
solid objects. When the cloth is in stationary
position, this value w il l cont rol its ability stay
where it is, or slip away. This value is only used for
interaction with cloth objects that have Use Solid
Friction enabled otherwise the friction value is
taken from the cloths own properties.
Enable Collisions—Enables or disables collisions
for this object w hile still allowing it to be in the
simulation. This means the object can still be used
for making surface constraints.
Ga r ment Ma ker Mo dif ier
Select a shape object (spline or NURBS curve). > Modify
panel > Modifier List > Object-Space M odifiers > Garment
Maker
Garment Maker is a modifier that is designed to
put together 2D patterns that you can then use
with Cloth (page 1–578).WithGarmentMaker
you can take a simple, flat, spline-based pattern
and convert it to a mesh, arrange its panels, and
create seams to sew the panels together. You c an
also specify internal seam lines (page 1–610) for
creases and cuts.
See also
Troubleshooting and Err or Codes in Garment Maker
(page 1–622)
Cloth and Garment Maker Modifiers (page 1–571)
Cloth Overview (page 1–571)
Cloth Modifier (page 1–578)
Basic Concepts
Splines
When you start working with Garment Maker, you
begin either by importing or drawing traditional
2D splines in the 3ds Max Top viewport. To use a
spline with Garment Maker and eventually Cloth,
it must be a closed shape. This do es not mean
that you cannot have splines inside of splines, but
ifyouhavemultiplesplineshapesinsideofone
another, the inner splines are treated as "holes" in
the fabric, as shown below.
Two closed splines - one with a nested spline inside