9

Garment Maker Modifier 611
To create an internal seam line, simply specify
a Material ID of 2 for the internal spline, w hich
should not be closed. Also, for be st results, keep
its endpoints away from other splines in the shape.
And, as with outside seam lines, an internal spline
should not cross over itself or other splines.
Left: Open spline, set to Material ID 2, specifies internal seam
line.
Center: At Garment Maker > Curves or Se ams sub-object level,
seam line is selected and Cut is turned on.
Right: Cloth separates along cut line during simulation.
Procedure
To place garment panels automatically:
The Garment Maker modifier provides tools
for positioning garment panels on a humanoid
character model. This automatic placement is
approxima te; further adjustment is typically
necessary.
1. Load or create your character model.
2. Create your panels as splines or NURB S curves
parallel to the world XY plane (that is, create
them in the Top viewport).
Shirt panels, as seen in the Top viewport
Tip: When apply ing Garment Maker to multiple
splines, for best results, first combine the splines
into a single object. You can stil l manipulate
theseparatepieceswithintheGarmentMaker
modifier at the Panels sub-object level.
3. Apply the Garment Maker modifier. Set
parameters as necessary.
4. On the Main Parameters rollout, click the None
button, and then click the character model.
Theobjectsnameappearsonthebutton.
5. Below this button, click the Mark Points On
Figure button.
A character outline appears in the corner of
each viewpor t. Superimposed on the outline
are seven asterisk-shaped points; the one at the
center-top of the chest is highlighted in red.