9

614 Chapter 8: Modifiers
Density Adjusts the relative density of the mesh
(in other words, the number of triangles per unit
area). Possible values range between 0.01 and 10.0.
A value of 10.0 creates a very dense mesh, whi le
0.01 creates a comparatively low-resolution mesh.
For best results, use the lowest p ossible densit y
to achieve the desired result. This speeds up
simulation time and overall perfor mance.
Left: Densit y=0.5
Right: Density=1.5
Auto mesh—When on, Garment Mak er updates
themeshautomaticallyifyouchangethedensity
or add/remove seams.
This setting is active at all sub-object levels, so its
recommended you leave it on to see changes as
youmakethem.Theonlytimeyoumightwantto
turn off Auto Mesh is while creating the seams at
the Curves sub-object level. Re-meshing can take
some time, so you might want to define a number
of seams before re-meshing.
Preserv e—When on along with Auto mesh,
Garment Maker preserves the 3D shape of the
object. When off, if you change the Density value,
the panels are flat.
Mesh It!—Applies a change in the Density value.
If Auto mesh is off when you change the Density
value, you must click the Mesh It! button to apply
the change.
Tip: SometimesinanerrorconditionMeshIt!will
no longer respond. If this happens, go to the spline
levelinthemodifierstack,andthenreturntothe
Garment Maker level.
Mesh I t and Preserve—Applies a Density change
andalsopreservesthe3Dshapeoftheobject.
This lets you change the density of the cloth or the
underlying spline shape after simulating without
hav i ng to run the simulation again.
The following setting, comprising three radio
buttons, determines how the cloth panels are
passed up the modifier stack to the Cloth mo d ifier:
Arra nged Panels—With this option, the mesh
passed up the st ack will be have the panels
arranged/bent around the figure as they were
placed by the user in panels sub-object mode.
Preser v ed Surface—When both A uto mesh and
Preserve are on, or when you click Mesh It And
Preserve, Gar ment Maker takes a snapshot of
the mesh at the top of the stack (where Cloth
is applied). This snapshot is passed up the
stack when you choose Preser ved Surface. This