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620 Chapter 8: Modifiers
Deformation group
Most controls in this group are available only when
one or more panels are selected.
Reset—Removes the deformation of the selected
panels (restoring the flat state).
Reset All—Removes the deformation from all
panels.
Use Pr eser v ed—Turn this on to override the None
or Curved deformation options. When on, the
panel gets its shape from the preserved mesh
instead of the deformation options.
None—Makesthispanelflat.
Curved—UsethevalueintheCurvaturefieldto
bend the panel.
CurvatureSets the amount of curve or bend of a
panel. The higher t his value is, the more the panel
will curve.
X-axis—Sets the axis for the curvature to the
panel’s local X axis.
Y-axis—Sets the axis for the curvature to the
panel’s local Y axis.
Panel Position—Moves the selected panel to the
position specified by the button you click. These
locations are determined by the software based
on the positions you set with the Mark Points On
Figure controls at the Garment Maker object level.
The positions are:
Front Center
•FrontRight
•FrontLeft
•BackCenter
•BackRight
•BackLeft
•RightSide
•LeftSide
•RightArm
•LeftArm
Note: The terms Front, Back, Right, and Left refer
to the character’s orientation.
Level Sets where the top of the panel should go.
Garment Maker derives these locations from the
locations you specify with the Mark Points On
Figure controls. The choices are:
•Topatneck
•Topatshoulder
•Topatunderarm
•Topatwaist
If you change the setting here, it affects the
subsequent Panel Position results.
Adjusting Texture Coordinates
When Garment Maker is in Flat Panels mode (that
is, the Main Parameters rollout > Fla t Panels option
is chosen), the texture co ordinates are defined by
the positions of the panels. Imagine the panels are
being cut out of a large piece of fabric. The location
and orientation of a panel in that large piece of
fabric determine how the texture is aligned on it.
By moving and rotating a panel, you can change
its texture coordinates. Remember, you must be in
Flat Panels mode to do this.
Seams rollout
At the Seams sub-object le vel, you can define and
edit seams and their properties. Seams have the
same func tionality a s curves, but at this level the
mesh is displayed three-dimensionally instead of
inaflatlayout.Also,atthislevelthemeshisalways
updatedwhenyouaddorremoveaseam.