9

Edit Poly Modifier 641
these options for each of t he poly mesh
components.
•Passasub-objectselectiontoamodifier
higherinthestack.Youcanapplyoneormore
standard modifiers to the selection.
Tip: You can exit most Edit Poly command modes,
such as Extrude, by right-clicking in the active
viewport.
Dif fer ences B etween Ed it Pol y and
Editable Poly
FunctionalityinEditPolyismostlythesameas
that of Editable Poly. Please note the following
differences:
Edit Poly is a modifier, with all propert ies
that modifier status entails. These include the
ability to place Edit Poly abo ve a base object
and other modifiers on the stack, to move the
modifier to different locations in the stack,
and to apply m ultiple Edit Poly modifiers to
the same object, each containing different
modeling or animation operations.
Edit Poly has two distinct modes of operation:
Model and Animate. See Edit Poly Mode rollout
(page 1–645).
Delete Isolated Vertices is now an option on the
Edit Geometry rollout. Previously, it appeared
as a dialog every time you deleted contiguous
polygons. Now you c an set it and forget it.
Edit Poly eliminates the Full Interactivity
switch; this feature is on all the time.
EditPolyprovidestwonewwaysofobtaining
an existing selection from lower in the stack:
Use Stack Selection and Get Stack Selection.
In addition to the Settings dia logs from Editable
Poly, Edit Poly gives you a new Settings dialog
for Align operations, available on the Edit Poly
Mode rollout (page 1–645).
Edit Poly lacks Editable Poly’s Subdivision
Surface and Subdivision Displacement rollouts.
There are no Weight or Crease settings for
ver tices, edges, or b orders. If you need to use
Weight and Crease settings, apply a Meshsmooth
modifier (page 1–722),setIterationsto0,and
then make the settings as desired. Also, there is
no provision for setting vertex properties such
as color.
In Animate mode, you begin a slice operat ion
by clicking Slice, not Slice Plane. You still need
to click Slice Plane to mov e the plane around.
You can animate the slice plane.
In s ome cases, several Undo commands (page
1–94) might be required to revert from changes
made with certain Edit Poly operations, such
as Extrude.
For example, if you extrude a polygon using the
Extrude Polygons dialog (page 1–1072),there
will be three Undo actions. The first undoes the
Commit, which happens automatically when
you click the dialog OK button at t he end; the
second undoes the change in height (from 0 to
the height you set); and the third undoes the
entry into the Extrude operation.
FollowingisatableshowingtheEditPolyfunctions
that are and are not anim atable. Functions that are
not animatable are unavailable in Animate mode.
Function s marked Yes can be animated explicitly
in Animate mode.
Funct ions marked “Proc cannot b e anim ated
explicitly, but can be animated procedurally. This
means they can be applied to different parts of the
Edit Poly object at different points in the animation
by means of an animated sub-object select ion
passed up the stack. For fu rther information, see
ToapplyanEditPolyoperationtoananimated
sub-object selection: (page 1–644).