9

48 Chapter 2: Viewing and Navigating 3D Space
Pr ocedur es
To sh ow dependencies bet ween obj ects:
1.
Select an object with an instanced modifier
(page 1–511).
2. OntheModifypanel,choosethe
instanced modifier in the modifier stack.
3. Choose Views menu > Show Dependencies
Other objects with instances of the same
modifierappearinadifferentcolor.
Ex ampl e: To us e S how Depend encies when
animating with Link ed XForm:
1.
Select the sub-object geometry you want to
animate, and apply a Linked XForm modifier
(page 1–712).
2. On the Parameters rollout, click Pick Control
Object.
3. Click an object to be the control object. Choose
adummyobjectifyouwanttokeepthecontrol
hidden in final rendering.
4. The chosen object is now linked as parent to
the sub-object selection and its name is listed
on the Parameters rollout.
5. Choo se Views menu > Show Dependencies to
make the link visible when the control object
is selected.
6. Use any of the transforms to animate the
control object.
The selection is animated in para llel with the
control object.
Crea te Camer a From Vi ew
View s menu > Create Camera From View
Createmenu>Cameras>CreateCameraFromView
Keyboard > Ctr l +C
Create Camera From View creates a Targ e t c amera
(page 2–1371) whose field of view matches an
active, Perspective viewport. At the same time, it
changes the viewport to a Camera viewport (page
3–745) for the new camera object, and ma kes the
new camera the current selection.
Alternatively, if the scene already contains a camera
and the camera is selected, then Create Camera
From View does not create a new camera from
the view. Instead, it simply matches the selected
camera to the active, Perspective viewport. This
functionality was adopted from the Match Camera
to View command, which is now available only as
an assignable main user interface shortcut (see
Keyboard Shortcuts (page 3–871)).
Note: Create Camera From View is available only
when a Perspective viewport is active.
To crea te a camer a f r om a v iew, a ssumin g any
existing cameras are unselected:
1.
Ac tivate a Perspective viewport.