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644 Chapter 8: Modifiers
7.
Proceed to the next key frame and continue to
change settings for the cur rent operation and
sub-object selection.
If you change the selection, the exist ing
animation is applied to the new selection, and
lost from the previous one. If you change
the operation, any changes from the previous
animation are f rozen (that is, “baked into the
model) at the current frame, and only new
keyframes are recorded in the current Edit Poly
modifier.
To animate different sub-object selections us ing
different operations, use multiple applications
of the Edit Poly modifier.
To apply an Edit Poly operation to a n animated
sub-object selection:
This procedure demonstrates procedural
animation with Edit Poly: the ability to change
the location of application on an object during an
animation using an existing, animated sub-object
selection.
1. Select an object.
2. Create an animated sub-object selection. One
waytodothisistoapplyaVo lu m e S elec t
modifier (page 1–952) and animate the gizmo’s
transform, or animate the modifier effect by
using an animated texture map.
3. Apply the Edit Poly modifier.
4. Gotothesamesub-objectlevelinEditPoly,
and then, on the Selection rollout, turn on U se
Stack Selection.
5. Scrub the t ime slider.
The animated selection appears on the Edit
Poly object.
6. On the Modify panel > Edit Poly Mode rollout,
choose Animate.
7. Perform an operation on the sub-object
selection, such as a chamfer or extrusion. You
needn’t turn on Auto Key or use S et Key.
Note: With Use Stack Select ion on, you can’t
change the selection.
Now, when you play the animation, the Edit
P oly effect moves along with the animation of
the sub-object selection.
If you decide to animate a different function
procedurally, first click Edit Poly Mode rollout
>Cancel.
Ex ample: To apply an Edi t Poly operation
procedurally to an animated model:
Edit Poly lets you layer an animated sub-object
operationontopofanexistinganimation.Trythis
brief example:
1. Create an animated model, such as a b ox with
an animated B end modifier.
2. ApplyanEditPolymodifier,andontheEdit
Poly Mode rollout, choose Animate. Also tur n
on A uto Key.
3. Go to the Polygon sub-object level.
4. Gotoframe20andextrudeapolygon.
5. Play the animation.
The extrusion animation plays “on top of the
existing animation. This isn’t possible with the
Edit Mesh modifier.
Interfa ce
Stack Display
For more information on the stack display, see
Modifier Stack (page 3–760).
Show End Result—Because Edit Poly is a modifier,
if you apply further modifiers and then return
totheEditPolystackentry,ShowEndResultis
on by default, and you can still see the results of
any modifiers above Edit Poly on the stack. This
is differ ent from the Editable Poly object, where
if you apply a modifier such as Symmetry (page
1–861) andthenreturntotheEditablePolystack
entry, you can not see the effect of the modifier