9

Selection Rollout (Edit Poly Modifier) 647
Edit Geome try rollout
The Edit Geometry rollout (page 1–673) provides
global functions for editing an Edit Poly object
and its sub-objects. For information specific to a
sub-object level, click one of the followi ng link s:
Edit Poly (Object) (page 1–651)
Edit Poly (Ver tex) (page 1–652)
Edit Poly (Edge) (page 1–656)
Edit Poly (Border) (page 1–663)
Edit Poly (Polygon/Element) (page 1–666)
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see Paint Deformation Rollout
(page 1–1064).
Selection R ollout (Edit Poly
Modifier)
Selec t an Edit Poly object. > Modify p ane l > Selection
rollout
The Selection rollout provides tools for accessing
different sub-object levels and display settings
and for creating and modifying selections. It also
displays information about selected entities.
When you first access the Modify panel with an
Edit Poly object selected, you’re at the Object level,
with several functions available as described in
Edit Poly (O b ject) (page 1–651). You can toggle
the various sub-object levels and access relevant
functions by clicking the buttons at the top of t he
Selection rollout.
Clickingabuttonhereisthesameaschoosing
a sub-object t ype in the modifier stack display.
Click the button again to tur n it off and return to
the Object selection level.
Note: Youcanconvertsub-objectselectionsin
three different ways with the u se of the
Ctrl and
Shi f t keys:
Clicking a sub-object button in the Selection
rollout with
Ctrl held down converts the
current selection to the new level, selecting
all sub-objects in the new level t hat touch the
previous selection. For example, if you select
avertex,andthen
Ctrl +click the Polygon
button, all polygons using that vertex are
selected.
To convert the selection to only sub-objects
all of whose source components are originally
selected, hold down both
Ct rl and Shif t
as you change the level. For example, if you
convert a vertex selection to a polygon selection
with
Ctrl +Sh ift +click, the resultant selection
includes only those polygons all of whose
ver tices were original ly selected.
To convert the selection to only sub-objects
that b order the selection, hold down
Shif t as
you change the level. The selection conversion
is inclusive, meaning:
When you convert faces, the resulting
selection of edges or vertices all belong to
selected faces that bordered unselected faces.
Only the edges or vertices that b ordered
unselected faces are selected.
Face selec t ion (left) converted to vertex border (center)
and edge border (right)
When you convert vertices to faces, the
resulting selection of faces had all of their
ver tices selected and b ordered unselected
faces. When you convert vertices to edges,
the resulting selection contains only e dges
all of whose vertices were previously selected