9

Add Default Lights to Scene 49
2.
If necessary, adjust the viewport using Pan,
Zoom and Arc Rotate until you ha ve a view you
like.
3. Leaving the viewport active, on the Views menu
choose Create Camera From View or press
Ctrl+C .
3ds Max creates a new camera, matching its
view to that of the Perspect ive viewport, and
then switches the Perspective viewp ort to a
Camera v iewport, showing the view from the
new camera.
Add D ef au lt L ight s to S cen e
Right-click a view port label. > Configure > Viewport
Configuration dialog > Rendering Method tab >
Rendering Options group > Turn on Default Lighting and
choose 2 Lights (to activate the Add Default Lights To
Scene menu item) > Views menu > Add Default Lights
To Scene
ThiscommanddisplaystheAddDefaultLightsTo
Scene dialog, which provides options that let you
convertthedefaultscenelightingintoactuallight
objects (page 2–1272).
The default lighting for viewports consists of a
key light, positioned in front and to the left of
thescene,whichbehavesasanomni light (page
2–1295)..
This command is unavailable u nless you use the
Viewport Configuration dialog (page 3–853) to
configure the active viewport to use two lights.
When viewports use two lights, and you invoke
this command, the lights are added to the scene as
omni lig hts. You can add either the key light, the
fill light, or both.
Two default lights are placed opposite to each other.
A, the key light is in front of the object, on the upper left side,
while B, the fill light is behind on the lower right side.
You can add either the key light, the fill light, or
both. The omni light objects have the names
DefaultKeyLight and DefaultFillL ight.
If you have already added one or both default
lights, a warn ing prompts you to rename or delete
the previous default light object before you add
another.
Procedure
To add the default lights as objects:
1.
Right-click a viewport lab el, and click
Configure.
2. On the Viewport Configuration dialog >
Rendering Method tab, in the Rendering
Options g roup, turn on D efault Lighting and
choose 2 Lights. Click OK to close the dialog.
3. Choose Views menu > Add Default Lights To
Scene.
4. On the Add D efault Lights To Scene dialog,
choose Key Light, Fill Light, or both.
5. Activate the Top viewport, and on the
status bar, click Zoom Extents.
The lights are now visible in the v iewport.