9

50 Chapter 2: Viewing and Navigating 3D Space
Inter face
Add Default K ey Light—When on, adds the default
key light to the scene. The key l ight is in f ront of
the scene and to the left. The key light becomes
an omni light (page 2–1295) with the name,
DefaultKeyLight. Default=on.
Add Default Fill Light—When on, adds t he default
fill light to the scene. The fil l light is behi nd the
scene and to the right. The fill li ght becomes
an omni light (page 2–1295) with the name,
DefaultFillLight. Default=on.
Distance Scaling—Affects how far the lights are
placed f rom the origin (0,0,0). The default value
leaves the scene’s lighting unchanged. Larger
values move the lights farther away, dimming
the scene, and smaller values move them closer,
brightening the scene. Default=1.0. Range=0.0
to 1000.0.
Redraw All Views
Views menu > Redraw All Views
Keyboard > (accent grave)
Redraw All Views refreshes the display in all
viewports. When you move, rotate, sc ale, or
otherwisemanipulategeometry,theviewports
may display the scene w ith some irregularities,
or with objects or parts of objects missing. Use
Redraw All Views to redisplay your scene with all
lines and shading restored.
Activate Al l Ma ps
Views menu > Activate All Maps
Activate All Maps turns on the Show Map In
View port flag for all materials assigned to the
scene.
To undo this action, use Views menu > Deactivate
All Maps. This will turn off the maps for all
materials. If you only want to turn off individual
maps, you need to turn off Show Map In Viewport
in the Material Editor.
Note: This command does not apply to XRef objects
(page 3–394) and objects in XRef scenes (page
3–407).
Deactivate A ll Ma ps
Views menu > De activate All Maps
Deactivate All Maps turns off the Show Map In
View port flag for all materials assigned to the
scene.
To u ndo this a c t i o n , u s e Vi e w s m e nu > Act i v ate A l l
Maps.Thiswillturnonthemapsforallmaterials.
If you only want to turn on individual maps, you
needtoturnonShowMapinViewportinthe
Material Editor .
Note: This command does not apply to XRef objects
(page 3–394) and objects in XRef scenes (page
3–407).