9

662 Chapter 8: Modifiers
In Edit Triangulation mode, you can see the current
triangulation in the viewpor t, and change it by clicking two
vertices on the same polygon.
To edit triangulation manually, turn on this
button. The diagonals appear. Click a polygon
vertex. A rubber-band line appears, attached to
the cursor. Click a non-adjacent vertex to create a
new triangulation for the polygo n.
Tip: For easier editing of triangulation, use the
Turn command instead (see follow ing).
Tu rnLets you mo dify how polygons are
subdivided into triangles by clicking diagonals.
When you activate Turn, the diagonals (page
3–928) become visible as dashed lines in wireframe
and edged-faces v iews. In Turn mode, click a
diagonal to change its position. To exit Turn mode,
right-click in the viewport or click the Turn button
again.
Each diagonal has only two available positions
at any given time, so clicking a diagonal twice in
succession simply returns it to its original position.
But changing the position of a nearby diagonal
can make a different alternate position available
to a diagonal.
For more information on how to use Turn with
the en hanced Cut tool, s ee this proced ure (page
1–1035).
Edit Geomet ry rollout
See Edit Geometry Rollout (Edit P ol y Modifier)
(page 1–673) for detailed descriptions of these
controls.
Paint Deformation rollout
Paint Deformation lets you stroke eleva ted and
indented areas directly onto object surfaces. For
more information, see Pa in t Deformation Rollout
(page 1–1064).