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Edit Geometry Rollout (Edit Poly Modifier) 677
Cutting to a vertex (top); cutting an edge (center); cutting a
polygon (b o ttom). Cut is available a t the objec t level and all
sub-object levels.
Note: You can use Cut with Tur n for enhanced
productivity. For more information, see this
procedure (page 1–1035) .
MSmoot h—Smoothes the object using the cur rent
settings. This command uses subdivision
functionality similar to that of the MeshSmooth
modifier (page 1–722) with NURMS Subdivision,
but unlike NURMS Subdivision, it applies the
smoothing instantly to the selected area of the
control mesh.
MSmoot h S ettings—Opens the MeshSmooth
Selection dialog (page 1–1074),whichletsyou
specify how smoothing is applied.
TessellateSubdivides all polygons in the object
based on the Tessellation settings (page 1–1077).
Te ssellation is usef ul for increasing local mesh
density while modeling. You can subdivide any
selection of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate Settings—Opens the Tessellate
Selection dialog (page 1–1077),whichletsyou
specify how smoothing is applied.
Mak e Planar—Forces al l selected sub-objects to be
coplanar. The plane’s normal is the average surface
normal of the selection.
At the Object level, forces all vertices in the object
to become coplanar.
Tip: OneapplicationforMakePlanarismakinga
flat side on an object. Normally, you would use a
contiguous selection set. If the selection includes
vertices on various parts of the object, the vertices
are still made planar, but with distor t ing effects on
the rest of the geometry.
X/Y /Z—Makes all selected sub-objects planar and
aligns the plane with the corresponding plane
in the object s local coordinate system. The
planeusedistheonetowhichthebuttonaxisis
perpendicular; so, for example, clicking the X
button aligns the object with the local YZ axis.
At the Object level, makes all vert ices in the object
planar.
V iew Align—Aligns al l vertices in the object to the
planeoftheactiveviewport.Ifasub-objectmode
is active, this function affects only selected vertices
or those belonging to selected sub-objects. In the
case of or thographic viewports, using View A lign
has t he same effec t as aligning to the construction
gridwhenthehomegridisactive.Whenaligning
to a perspective viewport (including camera and
light views), the vertices are reoriented to be
aligned to a plane that is parallel to the camera’s
viewing plane. This plane is perp endicular to
the view direction that is closest to t he vertices
average position.