9

682 Chapter 8: Modifiers
Smooth—
Applies smoothing to the extruded
shape.
Face Ex trude Modifier
Modify panel > Select one or more faces of a mesh object.
>ModifierList>FaceExtrude
Modify panel > Select one or more faces of a mesh object.
>Modifiersmenu>MeshEditing>FaceExtrude
TheFaceExtrudemodifierextrudesfacesalong
their normals, creating new faces along the sides
of the extrusion that connect the extruded faces to
their object. As with most modifiers, this affects
the current face selection passed up the stack.
There are various differences between the Face
Extrude modifier and the Face Ext rude function in
an editable mesh (page 1–996),especiallythefact
that al l parameters in the Face Extr ude modifier
are animatable.
Faces ext rude d on the top and along the edge of the objec t
Interfa ce
Modifier Stack
Ex trude Center—At this sub-object level, you can
select and move (or animate) the center point.
This affects the geometry only if you turn on
Extrude From Center.
For more information on the stack display, see
Modifier Stack (page 3–760).
Parameters rollout
Amount—Determines the extent of the extrusion.
You can adjust and readjust the Amount spinner
as often as you choose. To extrude a second level,
apply another Face Extrude modifier.
Scale—Scales each cluster of selected faces
independently about its center.
Note: By using multiple extrude modifiers with
Scale, you can achieve a bevel effect.
Ex trude From Center—Extrudes each vertex
radially from the cen ter point.
The direction in which the faces are extr uded is
slightly different than Face Extrude in the editable