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Lattice Modifier 709
Morph
Arranges cap faces in a predictable,
repeatable pattern necessary for creat ing m orph
targets. Morph capping can generate long, thin
faces that don’t render or deform as well as grid
capping. Use morph capping primarily if you are
lathing multiple morph targets.
Grid—Arranges cap faces in a s quare gr id trimmed
at the shape boundaries. This method produces
a surface of evenly sized faces that can easi ly be
deformed by other mod ifiers.
Direction group
Sets up the direction of t he axis of revolution,
relative to the pivot point of the object.
X/Y /Z—Set the direction of the axis of revolution
relative to the pivot point of the object.
Align group
Min/Center/Max—Align the axis of revolution to
the minimum, center, or maximum extents of the
shape.
Output group
Patch—Produces an object that you can collapse to
a patch object (see Editing the Stack (page 1–504)).
Mesh—Produces an object that you can collapse to
a mesh object (see Editing the Stack (page 1–504)).
NURB S Produces an object that can b e collapsed
to a NURBS surface (see Editing the Stack (page
1–504)).
Genera te M apping Coordinates Applies mapping
coordinates to the lathed object. When D egrees is
less than 360, and Generate Mapping Coordinates
is turned on, additional mapping coordinat es are
appliedtotheendcaps,placinga1x1tileoneach
cap.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=on.
Generate Ma terial IDs—Assigns different material
IDstothesidesandthecapsofthelathedobject.
Specifically, the sides receive ID 3, and the caps
(when Deg rees is less than 360 and the lathed
shape is closed) receive IDs 1 and 2. Default=on.
Use S ha p e ID s—Uses the material ID values
assigned to segments in the spline (page 1–266)
you lathed, or curve sub-objects in the NURBS
(page 1–1078) curve you lathed. Use Shape IDs
is available only when Generate Material IDs is
turned on.
Smooth—Applies smoothing to the lathed shape.
Lattice Modifier
Select an object or a shape. > Modify panel > Modifier
List > O bject-Space Modifiers > Lattice
Select an object or a shape. > Modifiers menu >
Parametric Deformers > Lattice
The Lattice modifier converts the segments or
edges of a shape or object into cy lindr ical struts
with optional joint polyhedra at the vertices. Use
this either to create renderable struc t ur al geometry
based on the mesh topolog y, or as an a lternate
method to achieve a rendered wireframe effect.