9

MeshSmooth Modifier 723
crisp angles. Avoid using it on spheres and similar
objects.
Tip: To better understand MeshSmooth, create a
sphere and a cube and apply MeshSmooth to both.
The c ube’s sharp corners b ecome rounded, while
the sphere’s geometry becomes more complex
w ithout changing shape significantly.
Note: Having an animated deformer placed before
a meshsmoothed object that has had control
leveleditingcanresultinthemeshsmoothed
object becoming distorted. I t’s recommended
that deforming modifiers be placed after the
MeshSmooth mo difier in the stack if you’re using
the deformers for animation.
Pr ocedur es
To appl y Mes hS mooth to a n obj ect:
1.
Select an angu lar object.
2. Apply the MeshSmooth modifier.
3. Set MeshSmooth parameters.
To a pply MeshS mooth to sub-objects:
1.
Select an object.
2. Apply a Mesh Select modifier.
3. Select a group of vertices or faces.
4. Apply MeshSmooth.
5. In the Subdivision Method rollout, tu rn off
Apply To Whole Mesh.
This lets MeshSmooth work only on the
sub-object selection.
6. Set MeshSmooth parameters.
Interfa ce
Modifier Stack
Vertex—At this sub-object level you can transform
or e dit vertices in the smoothed mesh.
Edge—At this sub-object level you can transform
or edit face edges in the smoothed mesh.
See Local Control rollout (page 1–725).
For more information on the stack display, see
Modifier Stack (page 3–760).
Subdivision Method rollout
Subdivision Method list—Choose one of the
following to determine the output of the
MeshSmooth operation:
NUR MS Produces N on-Uniform Rational
MeshSmooth object (NURMS for short). The
Strength and Relax smoothing parameters are
unavailable with the NURMS type.
A N URM S object is similar to a NURB S object
in that you can set different weights for each
control vertex. You can further control the
objectsshapebychangingedgeweights.See
Display/Weig hting group, following, for further
information on changing weights.