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728 Chapter 8: Modifiers
change don’t take effect until you click the Update
button.
Update—Updates the object in the viewport to
matchthecurrentMeshSmoothsettings.Works
only when you choose When Rendering or
Manually.
Resets rollout
This rollout allows you to go back to default or
initial settings on any changes you made such
as sub-object transforms (geometric edits), and
changes to edge creases, vertex weights, and edge
weights.
Yo u c a n r e s e t c h a n g e s f o r a l l c o n t r o l l e v e l s o r t o
the current control level. Turn on the reset option
for the sub-object level you want, and then click
theappropriatebutton.
Reset All Levels—Returns to the default or initial
settings for geometric edits, creases, and weig hts
for all sub-object levels.
Reset This LevelReturns to the default or initial
settings for geometric edits, creases, and weig hts
forthecurrentsub-objectlevel.
Reset G eometric Edits—Returns to the default or
initial settings for any transforms made to vertices
or edges.
Reset Edge CreasesReturns to the default or
initial setting for edge creases.
Res et V er tex Weights—Returns to the default or
initi al setting for vertex weights.
Reset Edge Weights—Returns to the default or
initial setting for edge weights.
Reset EverythingReturns to the default or initial
setting for ever yt hing.
Mirror Modifier
Modify panel > Make a selection. > Modifier List >
Object-Space Modifiers > Mirror
Make a selection. > Modifiers menu > Parametric
Deformers > Mirror
The Mirror m odifier provides a parametric
method of mirroring an object or a sub-object
selection. You can apply the Mirror mo difier to
any typ e of geometry, and you can animate the
mirror effect by animating the mo difier’s gizmo.
Mirroring a bench
Procedure
To a pply the M irr or modifier :
1.
Ap ply the Mirror modifier to a selection.
2. Set the axis or axis pair on which to mir ror the
object.