9

Morpher Modifier 731
F,V
C, D, G, J, K, N, S, T, Y, Z
L,T
O
U
W,Q
M,B,P (This target can be the same shape as the "at rest" base
object)
Morph Ta rgets for Ex pression
Create as many expression targets as necessary
for the character. Joy, sadness, surprise, ev il c an
all have their own t argets. D epending on the
personality of the character, cer t ain targets, like
a terror target, may not be necessary. Targets
like nostril flare, jaw-muscle bunching, temple
twitching can be effective to give a character an
edge. Each morph channel can contain a material
aswell:asyoumorphthebrowsup,abumpmap
can crease the forehead, for example.
Save time and create targets as the need arises; if
theaudiofileorsceneyouareworkingonrequires
a look of surprise, create the "surpr ise" target w hile
the mood of the scene is with you.
If the character has teeth, copy the teeth and the
base head to create a new target. The teeth act as a
guide to shape and position the lips.