9

Morpher Modifier 733
To use progr essi ve mor phing:
1.
Create star ting and ending morph targets, and
oneormoreintermediatetargets.
2. Apply the Morpher modifier to the starting
morph target, and click Load Multiple Targets
to load the starting and ending morph targets.
3. In the Channel List rollout, select the channel
you want to be influenced by an intermediate
target.
4. In the Channel Parameters rollout, click Pick
Object f rom Scene, and select the intermediate
target.
5. In the Progressive Morph group Target List, set
the Target % to determine the degree to which
each target affects the channel.
6. Use the down arrow button to move the original
channel target to the bottom of the Target List.
Inter face
Whatever is assigned as the default float controller
in the software w ill b e assigned as the float
controller on the morph channels as well. Float
controllers handle the interpolation between keys;
Bezier is the default float controller. You can assign
the TCB float controller to the morph channels in
Track View, if you prefer.
For morphing, the Bezier controller allows you
to use function curves with vector handles on
the keys for smoothing and easing control of
int erpolation in Track View. Default parameters
of the TCB controller, however, handles morph
interpolation with less overshoot. Try using both
controllers, to decide which one you prefer.
Gray The channel is empty, and has not b een
edited.
Ora n ge—The channel has been changed in some
way but contains no morph data.
An artist may wish to name a channel and set up
its parameters before actually assig ning a morph
target.
Green—The channel is live. The channel contains
morphdataandthetargetobjectstillexistsin
scene (the t arget is available for refresh).
BlueThe channel contains morph data but the
target has been deleted from the scene.
Dar k Gr ay The channel is disabled.
There is a problem with the morph, the
topologyofthebaseobject,ortargets,have
changed and are no longer valid; for example,
thevertexcountmighthavechanged. The
channel cannot be used.
The channel is not active. This is controlled
by the Channel is Active toggle in the Channel
Parameters rollout.
Disabled channels are not included in the
morph result.