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734 Chapter 8: Modifiers
Global Parameters rollout
Global Setting s group
Use Limi ts—Use the minimum and maximum
limits for a l l channels.
You can turn off limits to double purpose a target.
Thetargetforasmilecanbeusedtoturnthe
corners of the mouth down u sing negative values
for example.
Mi nimum—Sets the minimum limit.
MaximumSets the m aximum limit.
Use V er tex S electi on—Turn on to limit morphing to
ver tices selected in a modifier below the Morpher
modifier in the modifier stack.
If your are using Character Studio Physique, limit
morph animation on the base object to just the
head and exclude the neck, for example. Place the
Physique modifier above the Morpher modifier
and assign the head vertices as rigid (g reen) in the
Physique modifier.
Channel Activation g roup
Set All—Click to activate all channels.
Set None—Click to deactivate all channels.
Morph M aterial group
Assign New Ma terial—Click to assig n the Morpher
materialtothebaseobject(theobjecttowhichthe
Morpher modifier is applied).
Open the Material Editor to view and edit the
Morpher material. There is a direct correlation
between the Channel Material Maps and the
Channel list in the Morpher modifier (100
channels and 100 m aps). For example, if channel
1containsabrowsuptargetandtheMorpher
material has a material assigned to map 1, then, as
thebrowsaremorphedsoisthematerial.
In the Morpher material, if a material is assigned
to a map or channel that has no morph target in
the Morpher mo d ifier, then the channel spinner
in the Morpher mo difier can b e used to simply
morphthematerialonastaticobject.SeeMorpher
Material (page 2–1592).