9

Morpher Modifier 737
Move To—Displays the Channel Operations dialog.
To move the current channel to the selected
channel, choose a channel from the list, and click
Move To.
Swap With—Displays the Channel Operations
dialog. To sw ap the cur rent channel with the
selected channel, choose a channel f rom the list,
and click Swap With.
Used Channels—Displays a list of active channels.
Chooseachanneltoplaceitatthetopofthe
channel list display in the Channel List rollout.
Channel Name—Displaysthenameofthecurrent
target. Change t he name of the target in the
text field if necessary. Parameter changes in the
Channel Parameters rollout affect the current
target.
Channel is Active—Toggles a channel on and off.
Inactive channels do not affect the morph result.
Use this control to turn off certain channels to
focus on animating other channels.
Create Morph Target group
Pick Object f r om S cene—Turn on and click an
object in the viewports to assign a morph t arget to
the current channel. Picking an objec t adds it to
the Progressive Morph list.
Capture Current Stat eChoose an empty channel
to activate this function. Click to create a target
using the current channel values.
The captured channel is always blue because there
is morph data but no specific geometry. Use
Extract to create a mesh copy of the captured st ate.
Delete—Deletes the target assignment for the
current channel.
Ex tract—Choose a blue channel and click this
option to create an object from the morph data.
If you have used Capture Current State to take a
snapshot of a g roup of channel values, but then
want to edit it, use Extract to make a new object,
pick it as the channel’s target, and then star t
editing.
Channel Settings group
Use Limits—Turn on to use limits on the current
channel if Use Limits is turned off in the Global
Parameters rollout.
Mi nimum—Sets the lower limit.
MaximumSets the upper limit.
Use V er tex S election—Morphs only selected
vertices on the current channel.
Progressive Morph group
Progressive morphing performs a tension-based
interpolation, similar to the TCB animation
controller, that creates smooth interpolation
througheachintermediarytargets.Thisprovides
the artist with an unprecedented amount of control
over the morph transformation.
Morphed ob ject using multiple, interm e diary targe ts