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58 Chapter 2: Viewing and Navigating 3D Space
Show Frozen in Gray—
When on, the object turns
gray in viewports when you freeze it. When off,
viewports display the object w ith its usual color or
texture even when it is frozen. Default=on.
Vertex Colors—Displays the effect of assigned
vertex colors. You assign vertex colors using the
As s i g n Ve r t e x C o l o r ut i l i t y, o r t h e Ve r t e x Pa i nt
modifier. Once vertex colors have been assigned
they can also be edited i n the Vertex Properties
rollout in the editable mesh or editable poly in
vertex or face sub-object level.
The Shaded button determines whether the object
w ith the assigned vertex colors appears shaded in
the viewport. When this button is off, t he colors
are unshaded and appear in their pure RGB values,
looking a little like self-illuminated materials.
WhentheShadedbuttonison,thecolorsappear
like any other assigned color in the view ports.
Link Display R ollout
Display panel > Link Display rollout
The Link Display rollout provides controls that
alter the display of hierarchical linkages (page
3–951).
Interfa ce
Display Link s—Displays a wireframe representation
of any hierarchical links affecting t he selected
object.
Note: Display Lin ks must be tur n ed on in order to
see Joint Limits on a inverse kinematics chain.
Link R eplaces Object—Replaces the selected
object with the wireframe represent ation of the
hierarchical link. This option offers another way
to reduce the geometric complexity of selected
objects in a scene. See also Display Properties
rollout (page 1–55).
TheDrawLinksAsLinesoptionontheViewports
panel (page 3–821) of the Preference Settings
dialog f urther reduces the display of links to a
single line.
Object Display Culling Utility
Utilities panel > More button > O bject Display Culling
The Object Display Culling utility lets you
navigate and manipulate large and complex scenes
more easi ly and quickly by intelligently hiding
less-important objects as you work.