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784 Chapter 8: Modifiers
7.
Drag slowly upward or downward on the Phase
spinner.
Increasing the Phase value moves the waves
inward, and decreasing it moves the outward.
To a n i m a t e t h e w ave s , c reat e keyframes (page
3–717) for the Phase value.
To simulate an object dropping in liquid, use
the Decay setting.
8. Drag slowly upward on the Decay spinner.
Thefartheryoudrag,themorethewavesizes
decrease with the distance from the center of
the effect. This is the effect you get when an
object perturbs the water surface, and the waves
lose energy as they move away from the point
of impact.
Inter face
Modifier Stack
Gizmo—At this sub-object level, you can transform
and animate the gizmo like any other object,
altering the effect of the Ripple modifier.
Translati ng the g izmo t ranslates its center an equa l
distance. Rotating and sca ling the gizmo takes
place with respect to its cen ter.
CenterAt this sub-object level, you can translate
and animate the center of the ripple effect, and
thus the shape and positions of the ripples.
For more information on the stack display, see
Modifier Stack (page 3–760).
Parameters rollout
Amplitude 1/ Amplitude 2—Amplitude 1 produces
arippleacrosstheobjectinonedirection,while
Amplitude 2 creates a similar ripple at right angles
to the first (that is, rotated 90 degrees about the
vertical axis).
Wave L e ngth—Specifies the distance between the
peaks of the wave. T he greater t he length , the
smootherandmoreshallowtherippleforagiven
amplitude. Default=50.0.
Phase—Shiftstheripplepatternovertheobject.
Positive numbers move the pattern inward, while
negativenumbersmoveitoutward. Thiseffect
becomes especially clear w hen animated.
Decay—Limits the effect of t he wave generate d
from its center.
The default value of 0.0 means that the wave will
generate infinitely from its center. Increasing
theDecayvaluecausesthewaveamplitudesto
decrease with distance from the center, thus
limiting the distance over which the waves are
generated.