9

Shell Modifier 789
If you dont specify a material ID, the surface uses
thesamematerialIDorIDsastheoriginalfaces
from which the edges are derived.
Edge Ma t ID—Specifies the materia l ID for edge
faces. Available only when Override Edge MatID
is on.
Auto Smoot h Edge—Applies automatic,
angle-based smo othing across the edge faces using
the Angle para meter. When off, no smoothing is
applied. Default=on.
This do esn’t apply smoothing across the junction
between the edge faces and the oute r/inner surface
faces.
Angle—Specifies the maximum angle between
edge faces that will be smoothed by Auto Smooth
Edge. Available only when Auto Smooth Edge is
on. Default=45.0.
Faces that meet at an angle greater than this value
will not be smoothed.
Override Smooth GroupLets you specify a
smoothing group (page 3–1013) for the new edge
polygons using the Smooth Grp setting. Available
only when Auto Smooth E d ge is off. Default=off.
Smooth Gr p—Sets the smoothing group for the
edge polygons. Available only when Override
Smooth Group is on. Default=0.
When Smooth Grp is set to the default va lue of
0, no s mo othing group is assi gned to the edge
polygons. To specif y a smoothing group, change
the va lue to a number between 1 and 32.
Note: When Auto Smooth Edge and Override
Smooth Group are both off, the software assigns
smoothing group 31 to the e dge polygons.
Edge Ma pping—Specifies the type of texture
mappingthatisappliedtothenewedges.Choose
a mapping type from the drop-down list:
Co pyE ach e dge face uses the same UVW
coordinates as the original face from which it’s
derived.
None—Each edge face is assigned a U value of 0
and a V value of 1. Thus, if a map is assigned,
the edges will take the color of the upper-left
pixel.
Strip—Theedgesaremappedinacontinuous
strip.
InterpolateTheedgemappingisinterpolated
from the mapping of the adjacent inner and
outer surface polygons.
TV OffsetDeterminesthespacingofthetexture
vertices across the edges. Available only with
the Edge Mapping choices Strip and Interpolate.
Default=0.05.
Increasing this value increases the repetition of the
texturemapacrosstheedgepolygons.
Select EdgesSelects the edge faces. This
selection is passed up the stack to other modifiers.
Default=off.
Select Inner Faces—Selects the inner faces. This
selection is passed up the stack to other modifiers.
Default=off.
Select Outer FacesSelects the outer faces. This
selection is passed up the stack to other modifiers.
Default=off.
Straighten Corners—Adjusts corner vertices to
maintain straig ht-line edges.
If you apply Shell to a subdivided object with
straight edges, such as a box set to 3 x3x3 segments,
you might find that the corner vertices don’t stay
in a straight line with the other edge vertices. This
givestheedgesabulginglook.Toresolvethis,turn
on Straighten Corners.