9

794 Chapter 8: Modifiers
The cylinder deforms to follow the bones.
To adjust envelopes to refine the surface
deformation, choose the Skin modifier’s
Envelope sub-object level, and use the Edit
Envelopescontrolstoresizeenvelopesand
change vertex weights.
Example: To use a morph angle deformer:
Create the cylinder and bones from the preceding
procedurebeforeyoucontinuewiththis
procedure.
1. Atframe50,animatebone2sothatbones1
and 2 represent a 90-degree angle.
2. Atframe0,thebonesshouldbestraightat
about a 180-degree angle.
3. Move to frame 0.
4. Turn on Edit Envelopes in the Parameters
rollout.
5. Select the child bone (bone 2) in the modifier’s
list of bones.
6. IntheSelectgroup,turnonVertices.
This allows you to select vertices.
7. In the viewports, region-window select a go o d
portion of the vertices that are controlled by
both bones.
8. In the Gizmos rollout, select the Morph Angle
Deformer in the drop-down list, and then click
Add Gizmo.
The Deformer Parameters rollout displays. A
base morph target is the first and only target
in the list.
Tip: if the D eformer do esn’t assign , make sure
that bone 2 and not bone 1 is selected in the list.
9. Scrub the Time Slider to frame 50.
10. Add an Edit Mesh m odifier above the Sk in
modifier in the modifier stack.
11. Turn on Vertex and Soft Selection in the Edit
Mesh modifier .
12. Editthemeshtotheshapeyouwant.
13. G o back down in the stack to the Skin modifier.
If the topology warning dialog appears, click
Ye s .
14. In the Deformer Parameters rollout, click Add
From Stack.
A new mor ph target is added at about 90
degrees.
15. Delete the Edit Mesh mo difier from the stack.
There is a doubling effect of the morph if
you dont delete or deactivate the Edit Mesh
modifier.
16. Sc rub the time slider. T he mesh mor phs as the
bone angle changes.
Interfa ce
The Skin Modifier interface includes the following
rollouts:
Parameters rollout (page 1–795)
Mirror Parameters rollout (page 1–799)
Display rollout (page 1–800)
Advanced Parameters rollout (page 1–801)
Gizmos rollout (page 1–802)
Deformer Parameters rollout (page 1–804)
Joint Angle and Bulge Angle parameters (page
1–804)
Some of the Skin modifier commands are also
available from the quad menu (page 3–694).
Modifier Stack
EnvelopeTurn on this sub-object level to work
on envelopes and vertex weights.
Tip: Yo u c a n u s e t h e q u a d m e n u t o c h o o s e t h i s
sub-object level.