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64 Chapter 3: Selecting Objects
B asics of Selecting Objects
Bed selected in wireframe
Bed selected in smooth and shaded view
The most basic selection techniques use either
the mouse, or the mouse in conjunction with a
keystroke.
Pr ocedur es
To s e l ect a n o bject :
1.
Click one of the selection buttons on the
toolbar: Select Object, Select by Name, Select
and Move, Select and Rotate, or Select and
Scale, or Select and Manipulate.
2. In any v iewpor t, move the cursor over the
object you want to select.
Thecursorchangestoasmallcrosswhenits
positioned over an object that can be selected.
The valid selection zones of an object depend
onthetypeofobjectandthedisplaymode
in the viewport. In shaded mode, any visible
surface of an object is valid. In wireframe
mode, any edge or segment of an object is valid,
including hidden lines.
3. While t he cursor displays the selection cross,
click to select the object (and to deselect any
previously selected object).
A selec ted wireframe object turns white. A
selected shaded object displays white brackets
at the corners of its bounding box.
To select all objects do one of the following:
•ChooseEditmenu>SelectAll.
This selects all objects in your scene.
•Onthekeyboardpress
Ct rl +A .
To invert the current selection do one of the
following:
•ChooseEditmenu>SelectInvert.
This reverses the current selection pattern. For
example, assume you begin with five objects in
your scene, and two of them are selected. After
choosing Invert, the two are deselected, and the
remaining objects are selected.
•Onthekeyboardpress
Ctrl +I .
To ex t end or r educe a s election:
•HolddownCt rl while you click to make
selections.
This toggles the selection state of the objects
you select. Use this method to select or deselect
objects. For example, if you have two objects
selected and
Ct rl +click to select a third, the
third object is added to the selection. If you
now
Ct rl +click any of the three selected
objects, that object is deselected.