9

Skin Modifier 803
Keep these distinctions in mind when you
select vertices to deform. For example, if you
want to use the Joint Angle deformer, then
select vertices close to the joint that will drive
the deformation. If you want the parent bone
vertices to deform like a biceps muscle, then
select vertices that are only assigned to the
parent bone before adding the Bulge Angle
deformer. If al l the vert ices of the parent and
child bone must deform, then select al l of the
verticesandaddtheMorphAngledeformer.
Bending the arm w ithout the Morph Angle deformer causes
thesleevetocrumple.
Using the Morph Angle deformer creates a smooth bend
in the sleeve.
Gizmo List Window—Lists the current Ang le
Deformers.
The D eformer Parameters rollout changes
depending on the ty pe of gizmo selected.
Deformer drop-down li st—Lists the available
deformers.
Add Gizmo—Adds the current Gizmo to the
selected vertices.
To add a gizmo, you must first select the child
bone for the joint you want to deform. Then you
must select the vertices that you want to deform.
Yo u c a n t h e n a d d a g i z m o.
Afteragizmoisadded,aDeformerParameters
rollout displays that contains gizmo parameters
that you can adjust.
Remove GizmoRemove the selected gizmo
from the list.
Copy Giz mo—Copy the selected g izmo.
Pas te Gi zmo—Paste the gizmo.
The Paste button pastes the cur rent copy buffer
into the curren tly selected gizmo. You can only
paste to like gizmos. For instance, you can’t paste
from a bulge gizmo to a joint gizmo.