9

810 Chapter 8: Modifiers
[specif ic weight
values]—
Assigns an absolute weight value between
0and1fortheactivebonetotheselectedvertices.
Note: When you click one of these buttons, the
active bone is added to the list of bones influencing
each of the selected vertices, if necessary.
Set WeightSets an absolute weight based on the
field value. Default=0.5.
Note: The spinner increments the field value by
steps of 0.05.
+/-—Increases/decreases each selected vertex’s
weight by 0.05.
Scale Weight—Multiplies each selected vertex’s
weight value by the field value, resulting in a
relative weight change. Default=0.95.
Note: The spinner increments the field value in
steps of 0.05.
+/-—Increases/decreases each selected vertex’s
weight by five percent.
Co pyStores the current weig ht va lue(s) in the
copy buffer.
Pas te—Retrieves the weight values from the copy
buffer and assigns them to the selected vertices.
Pas te-Pos—Assigns the weight values currently in
the copy buffer to the selected vertices based on
the distance b etween them and t he copied vertices,
which is determined by the Paste-Pos Tolerance
value.
This is useful when you need to match weig hts
between two juxtaposed skinned meshes sharing
the a common bone.
Blend—Modifies the selected weig ht values to
smooth out the transition between them and their
surrounding vertices.
Past e-Pos Toler an ce—Determines the radius
influence of the Paste-Pos. Default=0.1.
Vertex information
Below the Paste-Pos Tolerance field is a text display
displayinginformationontheamountofcopied
andselectedvertices.
[First Ver tex Weight list]—Displays the selected
vertex weight along with the bone envelopes
contributing to its weighting. You can select
indiv idual envelopes in the current viewport by
highlightingtherespectiveboneinthelist.
Note: If you select multiple vertices, the list only
displays the weighting of the first selected vertex.
Weight Table (Sk in Modifier)
Select an object that has the Skin modifier applied to it. >
Modify panel > Sk in modifier > Weight Proper ties group
>WeightTable
The weight table for the Skin modifier is used
to change vertex weights for several vertices and
bones at a time. This table appears when you click
the Weight Table button.
Interfa ce
Vertex numbers appear down the left colu mn,
while bone names appear across the top. Vertex
weights for each bone are displayed in the chart.
You can change vertex weights in a number of
ways:
Click and drag a vertex weight to the lef t or
right.