9

Skin Morph Modifier 813
9.
Move vertices to where they should be at the
current frame.
10. Click Edit again to exit this mode, and then test
the animation.
Inter face
Skin Mor ph modifie r stack
Points sub-object level—At the Points sub-object
level, you can view and select ver tices on the
skin mesh. However, you can transform these
vertices only when Edit mode is on. The ability
toselectpointswhennotinEditmodeletsyou
make the selection when the points are more easily
accessible, and then go to the pose to transform
them in Edit mode.
Parameters rollout
[list window]—Listsallattachedbonesandtheir
morphs in a hierarchical view. You can expand or
contract a bone’s morph listing by clicking the +
or - box next to its name in the list. The number
in parentheses next to the morph name shows its
relative influence as a percentage at the current
frame.
Highlighting a bone in the list highlights the bone
in the v iewports as a yellow line, and lets you create
a morph for it. Alternatively, you can select the
bone in the viewport while the modifier’s Points
sub-object level is a ctive by clicking the orange
line through its center.