9

814 Chapter 8: Modifiers
Highlighting a mor ph in the list lets you edit the
morph. To change the morph’s name, edit the
Local Properties rollout > Morph Name field.
Add B one—Click to add one or more bones from
the S elect Bones dia log.
Tip: To keep things simple, add only bones that
will drive morphs. There’s no point in adding any
other bones.
Pick Bone—Lets you add bones by selecti ng them
in a viewport.
Click Pick Bone, and then select bones in any
viewport. While Pick Bone is active, the cursor
resemblesacrosswiththewordsADDBONE
attached. To exit Pick Bone mode, r i ght-click the
activeviewportorclickPickBoneagain.
Remove B oneRemoves a bone and its morphs
from the list. Click a bone name in the list, and
then click Remove.
If a morph name is highlighted when you click
Remove, its bone is removed. To remove the
mor ph only, highlight it and then click Local
Properties rollout > Delete Morph.
Selec tion rollo ut
Use S of t Sel ection—Enables soft selection for
editing vert ices.
Soft Selection in Skin Morph works much like Soft
Selection (page 1–963) in other parts of 3ds Max,
except that instead of Pinch a nd Bubble settings
you can adjust the graph shape directly, and it uses
a Radius setting instead of Falloff to determine the
extent of the soft-selection area.
Radius—Determines the extent of the soft-selection
area in system units.
Edge Limit—When on, Skin Morph uses the Edge
Limit numeric setting to determine the extent of
thesoft-selectionareaintermsofthenumberof
edges from the selec ted vertex or vertices.
Reset GraphSets the soft-selection graph to
default values. Use this if a vertex or handle is no
longer visible and thus cannot b e manipulated.
[gra ph]—Skin Morph provides a small,
full-functioned curve graph for editing