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Spherify Modifier 829
between their normals is less than the threshold
angle.
Prevent Indi rect S moothing—Tur n on to prevent
smoothing ’leaks" when using Auto Smo oth. If
you apply Auto Smooth to an object, and portions
of that object that should not be smoothed
becomesmoothed,thenturnonPreventIndirect
Smoothing to see if it corrects the problem.
Note: This option has an effect only when Auto
Smooth is selected. The problem it corrects is rar e,
and turning on Prevent Indirect Smoothing slows
the Auto Smooth process. Don’t u se this option
unless you see something wrong with your existing
smoothing.
Threshold—Specifies the threshold angle in
degrees. An y two adjacent faces are put in the
same smoothing group if the angle between their
normalsislessthanthethresholdangle.
Smoothing Groups group
The gr id of 32 buttons shows which smoothing
groups are used by the selec ted faces, and are used
to assign smoothing groups manually to selected
faces.
Spherify Modifier
Select an object. > Modify panel > Modifier List >
Object–Space M o difiers > Spherify
Select an object. > Modifiers menu > Parametric
Deformers > Spherify
The Spherify modifier distorts an object into
a spherical shape. This modifier has only one
parameter: a Percent spinner t hat deforms the
object, as much as possible, into a spherical shape.
Spherify shapes the dog inside the snake.
Thesuccessoftheoperationdependsonthe
topology of the geometry to which it’s applied. For
example, a cylinder with no heig ht segments will
result in little change. Adding height segments
will result in a barrel at 100 percent. Adding cap
segments will produce a sphere.
Tr y th is on a teapot (page 1–183).
Procedures
Exa mple: To use the spherif y modifier to distor t a
teapot:
1.
Click Create > Geometr y > Standard
Primitives > Teapot.
2. Create a teapot in the viewports.
3. OntheModifypanel,chooseSpherify
from the Modifier List.
The teapot should now look like a sphere.
4. Adjust the Percent setting to less than 100%.
Ex ample: To a nimat e s pheri fy ing a tea pot:
1.
Click Create >Geometry > Standard
Primitives > Teapot.
2. Create a teapot in the viewports.