9

836 Chapter 8: Modifiers
Status—
Displays the number of er rors w hen Check
is on.
Tip: IfSelectEdgesisturnedoff,youcansee
faces in error by applying an Edit Mesh modifier
(page 1–634) and selecting by material ID at
theFacesub-objectlevel.Youcanalsoassigna
Multi/Sub-Object material (page 2–1594) to the
object to help you see where the er rors are.
Stretch Modifier
Select an object. > Modify panel > Modifiers List >
Object–Space Modifiers > Stretch
Select an object. > Modifiers menu > Parametric
Deformers > Stretch
The Stretch modifier simulates the traditional
animation effect of "squash-and-stretch." Stretch
applies a scale effect along a specified stretch axis
and an opposite scale along the two remaining
minor axes.
Theamountofoppositescalingontheminoraxes
varies, based on distance from the center of the
scale effect. The maximum amount of scaling
occurs at the center and falls off toward the ends.
Applying a Stretch modifier to the object on the left c rea tes
the object on the right.
Procedures
To str etch an object:
1.
Select an object.
2. Apply Stretch.
3. On the Parameters rollout > Stretch Axis g roup,
choose X, Y, or Z.
4. On the Parameters rollout > Stretch group,
enter a value in the Stretch field.
5. Adjust the Parameters rollout > Stretch group >
Amplify setting to change the amount of scaling
along the minor axes.
To limit a stretch:
1.
Apply a Stretch modifier to an object and
specify the stretch amounts and stretch axis.
2. On the Parameters rollout > Limits group, turn
on Limit Effect.
3. Set values for the Upper and Lower Limits to
define the Stretch b oundaries on either side of
the Stretch center.
4. In the stack display, choose the Center
sub-object level, and move the center to locate
the limited stretch effect.
Interfa ce
Modifier stack
Gizmo—At this sub-object level, you can transform
and animate the g izmo like any other object,
altering the effect of the Stretch modifier.
Translating the gizmo translates its center an equal
distance. Rotating and scaling the gizmo takes
place with respect to its center.
CenterAt this sub-object level, you can translate
and animate the center, altering the Stretch gizmo’s
shape, and thus the shape of the stretched object.