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Tu rn To Patch Modifier 873
the stack. The Turn To Mesh modifier takes the
sub-object patch selection into account and selects
the mesh faces that derive from the patch selection.
Object—Uses Object as the selection le vel for
passing up the rest of the stack.
Edge—Uses Edge as the sub-objec t select ion level
for p assing up the rest of the stack.
Vertex—Uses Vertex as the sub-object selection
level for passing up the rest of the stack.
FaceUses Face as the sub-object selection level
for p assing up the rest of the stack.
Tu rn To Patch Modifier
Make a selection. > Modify panel > Modifier List >
Object-Space Modifiers > Turn to Patch
Make a selection. > Modifiers menu > Conversion > Turn
to Patch
The Turn To Patch modifier lets you apply object
conversions in the modifier stack. Using the
Turn To Patch modifier, you can fi ne-tune the
conversion process such as turning quads into
quad patches.
Note: Converting from one object type to another
causes a complete caching in the modifier stack.
When you have large objects in your scene, this
can take up a lot of space. For example, an object
that starts as a mesh, converts to a patch, and then
back to a mesh takes 3 times as much space as a
mesh w hich just has ordinary modifiers like Bend
or UVW Map applied.
Tip: Turn To P a tch can be useful on patches,
allowing you to invert a selection or change the
selectionlevelinamodifierthatdoesntdepend
on topology.
Procedure
Ex ample: To collapse to quad patches:
1.
Create a chamfer box in wireframe: Create
panel > Ge ometry > Extended Primitives >
Object Type rollout > ChamferBox button.
2. Apply a Turn To Patch modifier: Modify panel
> Modifier List > Turn To Patch.
3. Right-click the stack display and choose
Collapse All.
Interfa ce
Qua ds to Qu a d Pa tches—Turns qu ad faces in
meshes or polymeshes into quad patches.
Note: Whenyouturnthisoptionoff,3dsMax
tr iangulates quads when the Turn To Patch
modifier is applied to a mesh or poly object.
Sub-objec t Sele ctions group
These options control the selection of sub-objects.
Preserv e—Passes the sub-object selection up t he
stack. For example, if you have an object that you
have converted from an editable mesh, and you’ve
selectedapolygon,thenwhenyouapplyaTurn
To Patch modifier, the patch, which is derived
from the selected polygon, remains selected.
Default=on.