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Unwrap UVW Modif ier 881
as a guide. If you don’t see them, make sure
Parameters rollout > Display Group > Thin
Seam Display or Thick Seam Display is active.
7. Open the Edit UVWs dialog (page 1–888)
(Parameters rollout > Edit).
By default, the editor displays a checkered
background. To view the map in the material
on the object, you n eed to change a setting.
8. At the right end of the editor upper toolbar,
click the drop-down list that currently reads
CheckerPatter n (Checker) and choose the map
that’s applied to the material.
The map appears as the background.
By default, all the UVW clusters display. To
work on one cluster at a time, you need to filter
the UVWs.
9. On the Edit UVWs dia log > lower toolbar,
click Filter Selected Faces.
At this point, only faces you select in the
view por t will appear in the editor. You can
select them directly, or choose a named
select ion set. In the next step, you’ll use the
latter method.
10. On the main toolbar, open the Named S elect ion
Sets drop-down list, and choose one of your
named selection sets.
The view ports show the selection as active, and
the UVW coordinates for the selection appear
in Edit UVWs window.
11. In the Edit UVWs window, select and
move a UVW face.
In the viewports, the texture slides around the
selected portion of the object mesh.
12. Choose a different selection set and edit its
UVW coordinates.
Again, the viewpor t display reflects the e diting
changes.
13. Inaviewport,dragtoselectagroupoffaces
by region.
The faces UVW coordinates display in the
Edit UVWs window. This is another way of
choosing what you want to work on.
As you c an see, f rom within the Unwrap UVW
modifier you can assi gn multiple mapping
typestodifferent,namedfaceselections,and
then edit the UVW coordinates to fine-tune
map placement on the geometry.
To perform quick planar mapping:
You’ll find the Quick Pla nar Map controls on the
Map Parameters rollout of the Unwrap UVW
modifier.
1. Apply Unwrap UVW to an object.
2. Go to the Face sub-object level.
3. Select the faces to map.
The Quick Map gizmo appears juxtaposed over
thefaceselection,showingthedefaultAveraged
N ormals mapping.
4. If you prefer a different orientation for the
mapping, choose X, Y, or Z.
5. Click Quick Planar Map to apply the mapping.
To map additional faces, proceed from step 3.
To us e Pelt ma pping:
Pelt mapping is useful for mapping organic models
such as characters and creatures. This feature gives
you a special editor with a virtual stretcher and
springs that let you easily “pull” a complex UVW
mapflat. Theresultmorecloselyapproximates
the actual shape of the object than other mapping
methods, making it easier to create convincing
texture maps.
1. Apply Unwr ap UVW to the object.
2. Makeanedgeselectionthatyoucanlater
converttopeltseams. Itsnotabsolutely
necessary to do this at this point, but the