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Unwrap UVW Modif ier 887
Pelt—
Applies pelt mapping to the selected faces.
Clicking th is button activates Pelt mode, in which
you can adjust the mapping and edit the pelt map.
Note: Peltmappingalwaysusesasingleplanar
mapping for the entire pelt. If you’ve applied a
different type of m apping, such as Box, and then
switch to P elt, the previous mapping is lost.
Cy lindrical—Applies cylindrical mapping to the
currently selected faces.
Make the select ion, click Cylindrical, adjust the
cylinder gizmo using the transform tools and
Align buttons on the Map Parameters panel, and
then click Cylindrical again to exit.
Note: When you apply Cylindrical mapping to a
selection, the software maps each face to the side
of the cylinder gizmo that most closely matches
its orientation. For best results, use Cylindrical
mapping with cy linder-shaped objects or object
parts.
Spherical—Applies spherical mapping to the
currently selected faces.
Make the selection, click Spherical, adjust the
sphere gizmo using the transform tools and Align
buttons on the Map Parameters panel, and then
click Spherical again to exit.
Box—Appliesboxmappingtothecurrently
selected faces.
Make the selection, click Box, adjust the box gizmo
using the t ransfor m tools and Alig n buttons on the
Map Parameters panel, and then click Box again
to exit.
Note: When you apply Box mapping to a selection,
the software maps each fa ce to the side of the box
gizmothatmostcloselymatchesitsorientation.
For best results, use B ox mapping with box-shaped
objects or object parts.
Align X/Y/Z—Aligns the gizmo to the X , Y, or Z axis
of the object ’s local coordinate system.
Best Align—Adjusts the mapping gizmo’s position,
orientation, and scale to fit that of the face
selection, based on the selection’s extents and
average normals.
FitScales the gizmo to the extents of the select ion
and centers it on the select ion. D oes not change
the orientation.
Align To View—Reorientsthemappinggizmoto
facetheactiveviewportandadjustsitssizeand
position as necessary to fit the extents of the
selection.
CenterMoves the mapping g izmo so that its pivot
coincides with the center of the selection.
Reset—Scales the g izmo to fit the select ion and
aligns it with the object’s local space.
Normalize Map—When on, scales the mapping
coordinates to fit into the standard coordinate
mapping space: 0 to 1. When off, the mapping
coordinatesarethesamesizeastheobject. The
mapisalwaystiledonceinthe0-1coordinate
space; the p art of the map based on its Offset and
Tiling values on
Forexample,ifyoutakeasphereof25unitsthats
planar mapped from the top, and then apply
Unwrap UVW and turn off Normalize Map, then
when you open the editor, the radius of the sphere’s
mapping coordinates is 25 units. As a result, the
texture map is tiled onto the sphere surface many
times. With Normalize Map on, both the sphere
and the map fit into the 0-1 coordina te space, so
they’re the same size.
In general, for best results, leave Normalize Map
on. One reason to turn it off would be to turn it off
is if you want to map several elements of different
proportions with a texture of a specific aspect
ratio, such as brick, keeping the texture the same
size on each object.