9

888 Chapter 8: Modifiers
[Pelt controls]
These tools, which give you different ways of
specifying pelt seams, are available at all sub-object
levels of the modifier.
Edit S eams—Lets you specify a pelt seam by
selecting edges with the mouse in the viewports.
This process is similar but not identical to standard
edge selection:
Click an edge to add it to the current selection.
Alt +click an edge to remove it from the
current selection.
•Dragtoselectaregion.
Point To Poi nt Sea m—Lets you specify pelt seams by
selecting ver tices with the mouse in the viewports.
Pelt seams specified with this tool are always added
to t he c urrent seam select ion.
In this mode, after you click a vertex, a
rubber-band line extends from the vertex you
clicked to the mouse cursor. Click a different
vertex to create a pelt seam, and then continue
clicking vertices to create a seam f rom each ver tex
to the previous one. To start at a different point in
this m ode, right-click, a nd then click a different
vertex. To stop dr awing seams, click the button
againtoturnitoff.
Note: While Point To Point Seam is active, you
can p an, rotate, and zoom the viewport at any
time using contextual controls (middle-button
drag,
Alt +middle-button drag, turn mouse
wheel, respectively) to access a different par t of
themeshsurface. Afterdoingso,thesoftware
still remembers the last vertex you clicked and
draws an accurate seam at the next click. Similarly,
you can adjust the viewport using the view port
control buttons (page 3–729) and then return to
selecting t he seam. If the control requires more
than a single click, such a s Pan, exiting the control
by right-clicking in the viewport restores the
rubber-band line, extending from the last ver tex
you clicked.
Tip: The algorithm Point To Point Seam uses to
calculate a path might create a different seam than
what you have in mind. If this happens, undo
(
Ctrl +Z ) and specif y the desired p ath by plotting
points closer together.
Edge S el To Pelt Sea ms—Converts the cur rent edge
selection to pelt seams. These seams a re added to
any existing seams.
Ex p(and ) Face S el to Pelt S eams—Expands the
current face selection to meet the pelt seam
border(s). If multiple seam outlines contain
selected faces, the expansion takes place only for
the last-selected face; all others are deselected.
Edit Pelt M ap—Opens the Edit UVWs dialog in a
special Pelt m ode, with the Pelt Map Par ameters
dialog (page 1–909) active. This command also
initializes the mapping coor dinates according to
the pelt seams. Available only when Pelt mapping
mode is active.
WhentheeditorisopeninPeltmodeyoucanuse
the editor and dialog controls to “stretch out the
mapping coordinates, resulting in coordinates that
are easier to texture map.
Edit UV W s Dia log
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > Unwrap UVW > Edit button (on
Parameters rollou t)
TheheartoftheEditUVWsdialogisawindow
that displays a lattice made up of UVW faces and