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Edit UVWs Dialog 891
exit Target Weld mode, right-click in the editor
window.
Show Map—Toggles the display of the map in
the editor window.
UV /V W/UW—By default, the UV portion of
theUVWcoordinatesisdisplayedintheview
window. However , you can switch the display to
edit the UWs or the VWs.
[texture list drop-down]Contains all the maps of
the material assigned to the object.
ThenamesofthemapsassignedintheMaterial
Editor and in the Edit UVWs dialog (via Pick
Texture) appear in the list.
Below the map names are several commands:
Pick Texture—Lets you use the Material/Map
Browser to add and display textures that are not
in the object’s material.
Remove Texture—Eliminates the currently
displayed texture from the editor.
Reset Texture List—Returns the texture list
to the current state of the applied material,
removing any added textures and restoring any
removed textures that were part of the original
material, if they still exist in t he material. This
command also adds any new maps in the
material, so it essentially updates the U VW
editortothecurrentstateofthematerial.
Choose a map you want to use in the view window.
Forexample,youmightuseabumportexture
map as a reference to move UVW vertices.
A checker texture named CheckerPattern
(Checker), useful for checking for distorted areas
of the texture mapping, is built in to the Edit
UVWs dialog. By default, this texture appears as
the background texture when you first open the
editor after applying Unwrap UVW to an object.
To cause the pattern to appear on the object in
viewports set to display textures, choose it from
the drop-down list, even if it’s a lready active in
the editor.
Edit UVWs window
The Edit U VWs window a llows you to edit UVW
sub-objectstoadjustthemappingonamodel.For
example, a texture map might contain the side, top,
and front views of a car. By first planar mapping
the top, side, and front faces of the model at the
Face sub-object level, you c an adjust the texture
coordinates for each selection to fit the different
parts of texture map to the corresponding areas
on the car.
To edit the UVW vertices, first choose a transform
tool and sub-object mode, make a selection, and
then click and drag in the window to t ransform
the s election.
Quad menu Right-click in the w indow to display
the quad menu, which provides access to all the
transform tools, as well as a number of editor
commands.