9

Edit U V Ws Dialog Menu Bar 895
Tiles—
Thenumberoftimesthetextureimageis
repeated, counting outward in eight directions
(the four corners and the four sides).
With Ti les=1, the result is a 3 x 3 grid. With
Tiles=2,theresultisa5x5grid,andsoon.
B rightness—Sets the brightness of the tiled bitmap.
At 1.0, the brightness equals that of the or iginal
image; at 0.5 it’s half the brightness; and at 0, it’s
black.
Tip: Turning off Affect Center Tile, available in the
Unw rap Options dialog (page 1–920) >Display
Preferences group, prevents the Brightness setting
fromaffectingthecentertile,soitseasiertofindif
you’ve turned dow n the brightness.
Viewport Options group
Co nstant UpdateWhen on, the v iewports
update in real-time, reflecting any changes to the
texture coordinates as you make them. When
off, the viewports update only after you finish
transforming texture coordinates (that is, w hen
you release the m ouse button).
Unwrap Editor Option s group
Show Hidden Edges—To g g les t h e d i s p l ay of f a ce
edges. When tur ned off, only faces appear. When
turned on, all mesh geometry appears.
Center P ixel S nap—When Pixel Snap is turned on,
snaps to the center of pixels of the background
images instead of pixel edges.
Weld Thresho ld Sets the radius within which
welding using Weld Selected takes effect. The
setting is in UV-space distance. Default=0.01.
Range=0 to 10.
Edit UV W s Dia log M enu B ar
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > Unwrap UVW > Edit button (on
Parameters rollout) > Menu bar
The Edit UVWs dialog (page 1–888) menu
bar provides access to a number of important
editing commands. Some of these commands
are replicated on the dialog toolbar and the
Unwrap UVW command panel; othe rs, such as
the Mapping, Stitch, and Sketch tools, are available
only from the menus.
Tip: Several commands are not available in the
editor interface by default; you can use the
Customize User Interface dialog (page 3–792) to
add them.
Interfa ce
File men u
Loa d UVs Loads a previously saved UVW (texture
coordinates) file.
Save UVs—Saves the UVW coordinates to a UVW
file.
Reset All—Restores the UVW coordinates to their
original status.
Reset All has almost the same effect as removing
and reapplying the modifier, except that a map
assignedintheEditUVWsdialogisnotdeleted.
For example, if you forgot to turn on the Generate
Mapping Coordinates check box for an object,
and then applied the Unwrap UVW modifier, the
modifierwouldhavenoUVWcoordinatestouse
and its settings would b e wrong. If you then go
back in the m odifier stack and turn on Generate
Mapping Coordinates, you’d need to choose the
Reset Al l command. When you do so, an aler t
warns you that you’re losing any edits you’ve made.