9

Unwrap UVW Shor tcuts 905
Unwrap UV W
Funct i on
Keyboard
Shor tcut
Descri ption
Polygon Mode Applie s onl y to
triangle meshes.
When turned on
(the default), if you
select a triangular
face, the software
will select all faces
that belo ng to the
poly that owns that
face.
Polygon Select Expands the
current face
selection to the
poly.
Prevent
Reflattening
When on, keeps
Render To Texture
from reflattening
the mapping.
Relax Applies the default
Relax Tool settings
to the current
texture vertex
selection.
Relax Dialog Opens the Relax
Tool dialog.
Render UVW
Template
Renders the UVW
coordinates to a
bitmap.
Reset Pivot On
Selection
When turned on
(the default), the
Freeform gizmo
pivot is reset
to the center
every time the
selection changes,
otherwise the
pivot maintains
its offset.
Reset UVWs Sets texture
coordinates to
the ori gina l values
before Unwrap
was applied.
Save Current
Settings As
Default
Saves current
UI values to the
default .ini file.
Unwrap UV W
Fu nction
Keyboard
Shor tcut
Descri ption
Save UVW
Lets you save the
UVW data to d isk
as a .uvw file, which
canbereadinlater
or onto another
mesh if they have
similar topology.
Scale H orizontal Scales the
selection al o ng
the U axis.
Scale Vertical Scales the
selection al o ng
the V axis.
Select Inverted
Faces
Selects any faces
in the Edit UVWs
dialog that are not
facing you.
Select
Overlapped Faces
Selects
overlapping faces
in the Edit UVWs
dialog.
Show Edge
Distortion
Uses a green-to-
red color range to
depict distortion.
Show Hidden
Edges
Toggles display of
all edges.
Show Map Toggles display of
the image map.
Show Seams in
Viewport
Alt+E
Toggles display
of cluster seams
in the vie w port.
Works only when
Edit UVWs dialog
has focus.
Show Shared
Sub-objects
Shows sub-objects
that share
edges/vertices.
Show Subobject
Counter
Displays the
number of
selected objects in
the editor window.
Show Vertex
Connections
Tags all texture
vertices that
share the same
geometry vertex
with a unique ID.