9

Flatten Mapping D ialog 907
Unwrap UV W
Funct i on
Keyboard
Shor tcut
Descri ption
Unfreeze All Unfreezes all
frozen elements.
Unhide All Unhides all hidden
elements.
Unwrap Options
Ctrl +O (letter
"o")
Update Ma p
Ctrl +U
Updates map in
editor.
UV Edge Mode When on, selecting
an ed ge expands
the selection to
include all edges in
its loop. See Edge
Loop.
UV Edge Se le ct Expands an
existing edge
selection to
include all edges in
its loop. See Edge
Loop.
Vertex Snap
Vertex To Edge
Select
Converts vertex
selection to an
edge selec tion and
puts you in Edge
mode.
Vertex To Face
Select
Converts vertex
selection to a face
selection and puts
you in Face mode.
Zoom
Z
Zoom Extents
X
Zoom Extents
Selected
Alt+Ctrl+Z
Zoom Region
Ctrl +X
Zoom Selected
Element
Zoom to Gizmo
Shift+Spacebar
UV W Editor Dialogs
Flatten Mapping Dialog
Select an object. > Modify panel > Modifier List >
Object-Space Modifiers > Unwrap UVW > Edit button (on
Parameters rollout) > Mapping menu > Flatten Mapping
The Flatten Mapping method of procedural
mapping applies planar maps to g roups of
contiguous faces that fall within a specified angle
threshold. It prevents overlap of mapping clusters,
but can still cause texture distortion. The Flatten
Mappingdialogletsyoucontrolhowclustersare
defined and mapped.
See also
Nor mal Mapping Dialog (page 1–908)
Unfold Mapping Dialog (page 1–919)
Interfa ce
Face Angle ThresholdThe angle used to determine
theclusterstobemapped.
As the Flatten Map gathers faces to be mapped, it
uses this parameter to determine w hich faces get
put in a cluster. This is the maximum angle that
can exist between faces in a cluster.
Thehigherthisnumber,thelargertheclusters
will be, with consequently greater distortion