9

922 Chapter 8: Modifiers
Snap Str(ength)
Sets the grid snap strength.
Default=0.2. Range=0 to 0.5.
Setting the strength to 0 effectively turns off
snapping. At values less than 0.3, grid snapping
tendstogotogridedges.Atthehighestvalue,0.5,
grid snapping goes only to grid intersections.
Selection Preferences
Soft Selection Edge Distance—When Soft Selection
(page 1–893) is turned on, limits the falloff region
by the specified number of edges between the
selection and the affected vertices. The affected
region is measured in ter ms of "edge-distance"
space rather than absolute distance. Default=16.
Single Click Hit Size—Sets how far away you can
click from a sub-object to select it. Default=4.
Range=1 to 10.
Selected Tick Size—Sets the size of the square
icon the editor window uses to indica te selected
ver tices. Default=2. Range=1 to 10.
OK /Cancel/D ef au lt s—Click OK to accept, or Cancel
to cancel the changes in the dialog. Click Defaults
to restore all settings in this dialog to default v alues.
UV W M ap M odif ier
Select an object. > Modify panel > Modifier List > UVW
Map
Select an object. > Modifiers menu > UVW Map
Mapping a sphere and a box.
By applying mapping coordinates to a n object, the
UVW Map modifier controls how mapped and
procedural materials appear on the surface of an
object. Mapping coordinates specify how bitmaps
are projected onto an object. The UVW coordinate
system is simi lar to the XYZ coordinate system.
The U and V axes of a bitmap correspond to the X
and Y axes. The W axis, which corresponds to the
Zaxis,isgenerallyonlyusedforproceduralmaps.
A bitmap’s coordinate system can be switched in
the Material Editor to VW or WU, in which case