9

UVW Map Modif ier 927
9.
On the Modify panel, click to turn
on Vertex on the Selection rollout.
10. In the Front viewport, select the top vertices of
the box, and move them up.
11. Render the Front viewport again.
The cellular pattern stretches with the box.
This effect is enabled by the XYZ to UVW
option. To see the difference, we will change
theSourceoptionintheCoordinatesrollout
in the Material Editor.
12. In the Material Editor , locate the diffuse
Cellular material.
13. On the Coordinates rollout of the Cellular
diffuse map, open the S ource drop-dow n list
and choose Object XYZ.
14. Render the Front viewport.
The cellular pattern is no longer stretched.
To tr an sform t he UVW M ap gi zmo:
1.
OntheModifypanel,choosetheUVW
Map modifier in the
stack display.
2. In the stack displ
ay, choose the Gizmo
sub-object level.
The g izmo changes to a yellow color, w ith one
green edge.
The green edge indicates the right edge of the
texture.
3. Move,scale,orro
tate the gizmo in the
viewports, or use the Length and Width
controls in the UVW Map modifier.
Transforming the map gizmo shifts the bitmap,
allowing you to o
rient and move the map on
the object’s surface.
To use manipulators to control the width and length:
1.
OntheModifypanel,choosetheUVW
Map modifier in the stack display.
Yo u c a n a l s o b e at t h e G i z m o l e v e l o f t h e
modifier.
2. On the default main toolbar, click to
turn on Select And Manipulate.
The UVW Map mod ifier’s gizmo turns green,
showing it is now a manipulator. Also, two
small circles appear next to two of t he gizmo’s
edges.
3. Drag an edge of the gizmo to adjust the w idth
or length.
Atooltipshowsthenewwidthorlengthvalue.
To use manipulators to control tiling:
1.
OntheModifypanel,choosetheUVW
Map modifier in the stack display.
Yo u c a n a l s o b e at t h e G i z m o l e v e l o f t h e
modifier.
2. On the default main toolbar, click to
turn on Select And Manipulate.
The UVW Map mod ifier’s gizmo turns green,
showing it is now a manipulator. Also, two
small circles appear next to two of t he gizmo’s
edges.
3. Drag one of the circles to adjust tiling in the U
or V dimension.
Atooltipshowswhichdimensionyouare
adjusting , and the new tiling v alue in that
dimension.