9

UVW Mapping Add Modifier 933
Acquire—
Effectively copies the UVW coordinates
from other objects When you pick an object
from which you want to acquire UVWs, a dialog
prompts you whether the acquire should be done
in an absolute or relative fashion.
IfyouchooseAbsolute,theacquiredmapping
gizmo is positioned exactly on top of the mapping
gizmo yo u pick. If you choose Relative, the
acquired mapping gizmo is positioned over the
selected object.
Display group
Thissettingdetermineswhetherandhowmapping
discontinuities, also known as seams, appear in
the viewports. T he seams appear only w hen the
Gizmo sub-object level is act ive. The default seam
color is green; to change it, go to Customize menu
> Customize User Interface > Colors tab, and then
fromtheElementsdrop-downlist,chooseUVW
Map.
The options are:
Show No Seams—Mappingboundariesdont
appear in the viewports. This is the default
choice.
Thin Seam Display—Displays mapping
boundaries on object surfaces in the v iewpor ts
with relatively thin lines. The line thickness
remains constant as you zoom the view in and
out.
Thick Seam Display—Displays mapping
boundaries on object surfaces in the v iewpor ts
w ith relatively thick lines. The line thickness
increases when you zoom the view in and
decreases when you zoom out.
UV W M apping Add Modifier
Select an object. > Modify panel > Modifier List > UVW
Mapping Add
Select an object. > Channel Info (page 2–1738) >Adda
channel.
The UVW Mapping Add modifier is added to an
object’s modifier stack when you add a channel
in the Channel Info utility (page 2–1738).Youcan
also add the modifier explicitly by choosing it from
the Modifier List. It has no user interface.
To merge the results of the add operation into the
object’s geometry, collapse the modifier stack after
adding.
UV W Mapping Clear Modifier
Select an object. > Modify panel > Modifier List > UVW
Mapping Clear
Select an object. > Channel Info (page 2–1738) >Cleara
channel.
The UVW Mapping Clear modifier is added to an
object’s modifier stack when you clear a channel
w ith the Channel Info utility (page 2–1738).You
can also add the modifier explicitly by choosing it
from the Modifier Li s t.
To merge the results of the deletion into the
object’s geometry, collapse the modifier stack after
deleting.
Interfa ce
Ma p Channel Specifies the map channel to clear.
This is equivalent to clearing a specific channel
in the Ch annel Info utility. If the specified map
channel doesn’t exist, the modifier h as no effect.