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944 Chapter 8: Modifiers
Vertex Paintbrush group
Vertex paint controls
Here are the controls that let you access the
paintbrush and the p aint. You can choose color
to paint with, from a color selector or from the
scene. Choose to adjust the br ush size or envelope,
or launch advanced paintbrush options such as
pressure sensitivity.
Paint All—Performs a traditional paint fill
operation on the current object or sub-object
selection. In the case of sub-object selections
(vertices, faces, elements) the fill will honor those
selections. In the case of soft-select ions Paint
all w ill do a “faded fill, slowly tapering off the
opacity based on the sof t selection settings.
As with the Paint button, this will either paint
on the current layer, if one is open in the Modify
panel, or else it will create a new vertex paint layer
instanced across the selected objects.
Pai nt—Starts the p ainting
process. Once it is turned on, you can start
painting on the current selection, by moving the
cursor into the viewport and over the object.
If there is a Vertex Paint modifier highlighted in
the Modify panel, you will be painting into that
layer. But if the selected objects do not currently
have a vertex p aint layer high lighted in the modif y
panel, then a dialog appears lett ing you create a
new modifier. This w ill be instanced across all the
selected objects.
You will not see the results of your brush strokes,
unless the proper display mode is set (above) Be
sure your display mode and your paint target
match. For example if you are painting on the
alpha channel, be sure you are displaying the alpha
channel. If you are painting on the color channel,
display the color channel. Brush strokes will use
the color specified in the color swatch directly
below the Paint button.
See Painter O ptions Dialog (page 1–960) for more
painting options.
Erase a ll—Erases a l l p ainting applied to
the currently selected objects via the current
VertexPaint mo difier. This a llows you to see
through the underlying color of the object’s
vertices. This underlying color might come from
the object’s orig inal vertex color, or from another
vertex paint layer directly below it in the modifier
stack. This supports sof t selec tion as well.
Erase—Turns the br ush i nto an
eraser that will remove paint from the currently
selected objects. Erase mode will actually erase
any painting applied to the currently selected
objects for the c urrent layer of p aint (allowing the
true color of the original objects vertices to be
seen, or the vertex paint layer immediately below
the cu rrent one).
Pick color from objectAllows you to choose
a color from the currently selected objects. The
color is taken from a single vertex; region select ion
is not supported. The choice must occur near a
vertex, or no color will be chosen. You can drag
across a vertex of interest to pick up its color.