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Adjust Color Dialog (VertexPaint Modifier) 949
New Lay er—Click to create a new VertexPaint
layer. Clicking new layer displays a New Layer
dialog.
Delete Layer —Click to delete the current
VertexPaint layer. This removes the mo difier from
the stack.
Condense to single layer—Click to condense
all vertex coloring into a single layer in the current
VertexPaint modifier. Use this to modify existing
vertex coloring within the current modifier.
Condensing layers is a two-part operation: First
3ds Max adds a new VertexPaint modifier to the
stack, combining vertex coloring applied directly
with Editable Mesh/Polygon and from previous
VertexPaint layers according to the settings
described above. Second, it deletes any prior
VertexPaint modifiers.
If Preser ve L ayer has been turned on for a
particular VertexPaint layer, then its colors are
“baked” into the new VertexPaint modifier, but the
preser ved layer isn’t deleted from the stack.
Adjust Color Dialog ( Ver texPaint
Modifier)
Select an object. > Modify panel > Modifier List >
VertexPaint > VertexPaint Paintbox > Click the Adjust
Color button.
Select an object. > Modifiers menu > Mesh Editing >
Vertex Paint > VertexPaint Paintbox > Click the Adjust
Color button.
Select an object. > Utilities panel > More > Assign Ver tex
Colors > Click Assign to Selected > Modify panel >
Modifier List > VertexPaint > VertexPaint Paintbox > Click
the Adjust Color button.
The Adjust Color dialog lets you adjust the color
of cur rently selected ver tices. If there i s no active
vertex sub-object selection, it affects all vertices
equally.
Interfa ce
• HSV —(The default.) When chosen, the first
three sliders are labeled HSV, and adjust the
colors ’ hue, saturation, and value.
•
RGB—When chosen , the first three sliders are
labeled RGB, and adjust the colors’ red, blue,
and green components.
See Red, Green, Blue / Hue, Saturation, Value (page
3–1001).
Prev iew—When on, vertex color adjustments
are previewed interactively in shaded viewports
(provided that on the Paintbox, Vertex Color
Display - Unshaded or Vertex Color Display -
Shaded is active). Default=on.
Contrast slider—Lets you adjust the contrast of the
vertex colors.
Histogram and Input-Level Spinners
Histogra m—Graphically shows the distr ibution of
colors in the vertex selection, as well as the current
shadow, gamma, and highlight input levels.