9

Wave Modifier 957
Auto Fit—
When on, automatically adjusts the
gizmosizeandshapetofittheobjectasyou
change the underlying topology (for example,
transforming ver tices).
Soft Sele ction rollout
These controls, available only at the Vertex stack
selection level, let you set a gradual falloff of
influence b etween selected and unselected vertices.
See Soft Selection Rollout (Edit/Editable Mesh)
(page 1–963).
Note: Soft Selection does not apply to materials or
smoothing g roups. However, if there was already a
weighted selection passed up the stack, a Volume
Select set to Material or Smoothing Group mode
and not set to Replace will preserve the selection.
Wa ve Modifier
Modify panel > Make a selection. > Modifier List >
Object-Space Modifiers > Wave
Make a selection. > Modifiers men u > Parametric
Deformers > Wave
The Wave modifier produces a wave effect in an
object’s geometry. You can use either of two wa ves,
or combine them. Wave uses a standard gizmo
and center, which you can transform to increase
thepossiblewaveeffects.
The Wave (page 2–100) space warp has similar
features, and is useful for applying effects to a large
number of objects.
An object with the Wave modifier applied. Amplitude 1 and 2
can be changed, creating different profiles.
See also
Ripple Modifier (page 1–783)
Procedures
To make an object wavey:
1.
Select an object and apply the Wave mo difier.
Tip: To s e e t he e ffe c t clear l y, a pply Wave to a
broad, flat object that has many segments.
2. Set one or both values for amplitude, or the
verticalheightofthewaveincurrentunits.
Amplitude1producesasinewavefromone
edge to the other, w hi le Amplitude 2 creates a
wave b etween the opposite edges. Switching
a value from positive to negative reverses the
position of peaks and troughs.
3. Setthelengthofthewaveandthedistancein
current units between crests of both waves.
Thegreaterthelength,thesmootherandmore
shallow the wave for a given amplitude.
To add a phase effect:
Set a phase va lue to shift the wave pattern over
the object. Positive numbers move t he p attern
in one direction, while negative numbers move