9

966 Chapter 9: Surface Modelin g
Using Paint Soft Selection (see follow ing) turns on
Lock Soft Selection automatically. If you turn it off
after using Paint Soft Selection, the painted soft
selection i s lost. You can restore it with Undo.
Paint Soft Selection group
Paint Soft Selection lets you specify a soft selection
explicitly by dragging the mouse over the selection.
The Paint Soft Selection funct ionality is available
at sub-object levels with Editable Poly objects,
as well as w ith objects with the Edit Poly or Poly
Select modifier applied. You can work in one of
three painting modes: Paint, Revert, and Blur.
Tip: You can streamline the painting process by
using the Brush Presets tools (page 3–690).
Pai nt—Lets you paint a soft selection on the
active object using the current settings. Drag the
mousecursorovertheobjectsurfacetopaintthe
selection.
Blur—Lets you paint to soften the outlines of an
existing painted soft selection.
Revert—Lets you paint to reverse a soft selection
ontheactiveobjectusingthecurrentsettings.
Drag the mouse cursor over the object surface to
reverse the selection.
Note: Revert affects only a painted soft selection,
not a soft selection made by normal means. Also,
Revert uses only the Brush Size and Brush Strength
settings, not the Selec tion Value setting.
Selection Value—The maximum relative selection
of the p ainted or reverted soft selection. The
val ues of surrounding vertices within the brush
radius fall off towards a value of 0. Default=1.0.
Brush Size—The radius of the circular brush used
for painting the selection.
Brush Strength—The rate at w hich painting a
soft selection sets the painted sub-objects to the
maximum value. A high Strength value reaches
the full value quickly, while a low value requires
repeated applications to reach full value.
Brush OptionsOpens the Painter Options dialog
(page 1–960),withsettingsforbrush-related
properties.
Collapse Utility
Utilities panel > U tilities rollout > Collapse button
Menu bar > Modify > Collapse
TheCollapseutilityletsyoucombinethestack
operations of one or more selected objects into
an Editable Mesh (page 1–996) or the stack result,
and, optionally, p er form a B oolean (page 1–338)
operationonthematthesametime.
Impor tant: You can’t undo the results of using the
Collapse utility. Before you use it, save a copy of your
work file, or use Hold (page 1–95).
Note:
You can a lso collapse an object’s stack f rom
the modifier stack right -click menu (page 3–766),
and convert a selection to editable surfaces (page
1–963) w ith the transform quadrant of the quad
menu (page 3–694).Thesechangesare undoable.
Procedures
To collapse the st ack of an obj ect i nto a n editable
mesh :
1.
On the Utilities panel, click the Collapse button.