9

Selection Rollout (Editable Patch) 971
When the weld occurs, the anchor patch
remains fixed while the other patch moves to
make the weld.
To create a new element , do one of the followi ng:
Shif t +drag one or more p atches.
Shi f t +extrude one or more patches.
Shi f t +extrude one or more e dges.
Shi f t +dr ag an element.
Inter face
Selection rollout
For information ab out these sett ings, see Selection
Rollout (Editable Patch) (page 1–971).
Soft Sele ction rollout
For information on the Soft Selection rollout
settings, see Soft Selection Rollout (page 1–963).
Geom etry and Surface Properties rollouts
The Geometry rollout (page 1–986) provides
functions for editing a patch object and its
sub-objects,andtheSurfacePropertiescontrolslet
you modify the object’s rendering characteristics.
For detailed information on sub-object-specific
controls, select any of the links below:
Editable Patch (O b ject) (page 1–974)
Editable Patch (Vertex) (page 1–975)
Editable Patch (Handle) (page 1–979)
Editable Patch (Edge) (page 1–980)
Editable Patch (Patch) (page 1–981)
Selection R ollout (Editable Patch)
Create or select an objec t > Modify p anel > Right-click
object’s entr y in the stack display > Convert To: Editable
Patch>Selectionrollout
Create or select an object > Right-click the object >
Transform (lower-right) quadrant of the quad menu >
Convert To: > Convert to Ed itable Patch > Selection
rollout
The Selection rollout provides buttons for
selecting the sub-object level, working with named
selections, display and filter settings, and displays
information about selected entities.
Editable Patch has fiv e levels of sub-object editing:
Vertex, Handle, Edge, Patch, and Element. The
selection you make at each level appears in the
view por t as a component of the p atch object. E ach
level maintains its own sub-object selection. When
you return to a level, the selection reappears.
Clicking a sub-object level button here is the same
as clicking a sub-object type in the Modifier Stack
rollout. Click the button again to turn it off and
return to the object selection level.