2009

Table Of Contents
Hold down the Space bar to turn crouching on. Releasing it will turn it off again.
Third Person View
This function allows you to view from a third person perspective.
When third person is activated, you will be able to see an avatar which is a representation of yourself
within the 3D model. Whilst navigating you will be controlling the avatar's interaction with the current
scene.
Using third person in connection with collision detection and gravity makes this a very powerful function,
allowing you to visualize exactly how a person would interact with the intended design.
To view in third person:
On the Viewpoint menu, click Navigation Tools > Third Person
or
Click Third Person on the Navigation Tools toolbar.
or
Press T to toggle third person view on/off.
Note:
When Third Person mode is turned on, rendering prioritization is changed so that objects around
the camera or avatar are displayed with much higher detail than normal. The size of the region of
high detail is based on collision volume radius, speed of movement (needing to see what is about
to be walked into) and the distance of the camera behind the avatar (in order to see what the
avatar is interacting with).
Preset Viewpoints
The orthogonal viewpoints are preset inside NavisWorks and can be accessed from the Navigation
Tools toolbar and the Viewpoints menu.
Aligning With The X-Axis
This function toggles between Look From, Front and Look From, Back views.
To align the viewpoint with the x-axis:
On the Viewpoint menu, click Navigation Tools > Align X
or
Navigating
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