2011

Table Of Contents
Third Person View
This function allows you to navigate scene from a third person perspective.
When third person is activated, you will be able to see an avatar which is a representation of yourself within the
3D model. Whilst navigating you will be controlling the avatar's interaction with the current scene.
Using third person in connection with collision and gravity makes this a very powerful function, allowing you
to visualize exactly how a person would interact with the intended design.
You can customize settings, such as avatar selection, dimension, and positioning, for the current viewpoint or
as a global option.
When third person view is turned on, rendering prioritization is changed so that objects around the camera or
avatar are displayed with much higher detail than normal. The size of the region of high detail is based on
collision volume radius, speed of movement (needing to see what is about to be walked into) and the distance
of the camera behind the avatar (in order to see what the avatar is interacting with).
To toggle third person view
Click Viewpoint tab Motion Settings panel Realism drop-down
. Third Person check box.
Menu: Classic user interface: Viewpoint Navigation Tools Third Person
Command entry: CTRL + T
116 | Chapter 6 Explore Your Model